
That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. The original planned release would have followed F&H1's example. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. Because what has hardened will never win. Pliancy and weakness are expressions of the freshness of being. Hardness and strength are death’s companions. When a tree is growing, it’s tender and pliant. When he dies, he is hard and insensitive. When a man is just born, he is weak and flexible.
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Orange have you ever been interested in the series of games STALKER and Metro or Darkwood ? The last one is close to Termins in some ways. It doesn't really matter right now, but it might in the future if the god of progress manages to create a world that won't be much inferior to the world of the ancient gods. Or a person will never be able to be God, and his world will rot from the inside. Will the creatures in his world be able to live and develop. He became the god of progress and decided that he would create his own world. He went to the dungeons, not to change something, but to create something. Those units who trying to know the true meaning of humanity go missing. People who bow before the gods so do not even try to change something. But one of the people was weak even in front of other people. Idea for setting comes from huge amount of advertising of sea products from USSR. I don't know anything similar on rpj maker except your games and I think it will be in demand. Obviously inspired by STALKER, but your game was inspired by Berserk.

I think this is a new idea and quite a bold one. And a strange phenomenon consumes the islands and causes strange phenomena to appear there and the materialization of monsters out of nostalgia for those who lived there, and strange things with positive qualities, for example, a huge glass syringe from your childhood now increases your health. And that means other evolution that brings about a strange shark-like appearance. There is a world where there are no continents. Well, I decided that I would make the most natural, straight, furry game, where furries would be part of the setting, and not a key element, as in most furry games with poor quality and strange content. I see that you want to make the most grimdark game ever made. I said I found a way to make my game stand out. I wonder if a person for a year and a half will be able to oppose something to the ancient god who has been preparing for the festival for many years. I think it should be released in the spring. I am doing my own project with my own ideas after all. This is no longer an atmosphere of fear and hunger, but it should not be. I didn't pay as much attention to the side details that some players miss, but I tried to put more emphasis on the main story and key characters.
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But, I found how to make my game stand out. I have already completed my project by 80% My biggest weakness is the absolute inability to draw, and especially when fear and hunger come with an incredible artistic approach as an alternative to you. Martial law, air raid alerts and power outages create inconveniences but I don't think this is enough to stop me. I live in Ukraine and when the war started i definitely decided to finish my project. At the end of 2021, I bought an RPG maker and started studying it and creating a game. I remembered fear and hunger and the thought that it was interesting to see something similar but more in the theme of a stalker. I decided that in order to test my skills and build a portfolio, creating my own commercial game would be a good test.

I lost interest in studying at the university despite excellent grades. But I want to write it at least somewhere. I have not anonced this anywhere because I need to restore my accounts, and I preferred to work on the project.
